Document Detail

Title: SD-76 - Evaluation of Voice Recognition Technology
Publication Date: 6/2/1992
Product Type: Source Document
Status: Archived Reference
Pages: 82
This publication has been archived, but is available for download for informational purposes only.

Stukhart, Berry, Texas A&M Univ.
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Voice Recognition is one of several automatic identification technologies; each of these has one common characteristic, that they are used to automatically enter data into a computer without resort to a keyboard. Voice has the potential to be the most important of all such technologies because the human can enter data simply by speaking. The state of the art is such that this cannot be achieved without several limitations although there are many applications where voice recognition is the only logical choice of data entry; these are referred to as “eyes busy, hands busy” applications and those where handicapped persons are the users.

The commercial systems today are primarily designed for office or production line use; that is, most of the systems have limited transportability, but there are some important ways in which both the stationary and mobile systems can be used in construction. If the user has some relatively simple, largely repetitive operations, voice can make a great difference in productivity and prove to be feasible in spite of the expense and training requirements.

People are using this technology in CAD design, materials takeoffs, and inspection. The researchers used a portable system to make a field inspection and are certain that materials receiving and safety inspections would also be excellent uses for voice recognition in construction. These capabilities have been demonstrated and found to be cost effective in other industries.

The report discusses the basics of the technology and the state of the art; costs and capabilities of the various commercial systems are shown, as well as some of the major applications. To determine whether VR is suitable for a particular user, the report provides information on planning and implementing a VR system.